SUPER METROID
IMPORTANT RULES BELOW 9/9/12
Play with a group or race against others and kick some space pirate butt!
Classic Mode: When killed resurrect in current sector with all energy restored and all acquired missile expansions and upgrades
Survival Mode (Hardcore): When killed start entire game over
Classic Mode: When killed resurrect in current sector with all energy restored and all acquired missile expansions and upgrades
Survival Mode (Hardcore): When killed start entire game over
Super Metroid: Plot Line
Character Sheet
Samus
Location: Crateria
Energy: 99/99 (0/0)
Tanks: None (Keep track of energy tanks acquired here)
Missiles: 0
Super Missels: 0
Power Bonuses: 0
Upgrades: None
Rules Not Listed On Picture
1- You may NOT move out of a sector unless the boss in that sector is terminated
2- If you roll two 9's in a sector with a defeated boss re-roll just the last number don't start over
3- The mother brain battle should say like the Metroid swarm, Every time you lose a battle subtract 400 energy, do not use all your missiles on phase 3
3- If you take say 20 damage and you have 12 health remaining you would remove an energy tank and set your heath to 91 (If you have questions about the mathematics of Metroid ask on forums or play the real game)
Ending
Samus
Location: Crateria
Energy: 99/99 (0/0)
Tanks: None (Keep track of energy tanks acquired here)
Missiles: 0
Super Missels: 0
Power Bonuses: 0
Upgrades: None
Rules Not Listed On Picture
1- You may NOT move out of a sector unless the boss in that sector is terminated
2- If you roll two 9's in a sector with a defeated boss re-roll just the last number don't start over
3- The mother brain battle should say like the Metroid swarm, Every time you lose a battle subtract 400 energy, do not use all your missiles on phase 3
3- If you take say 20 damage and you have 12 health remaining you would remove an energy tank and set your heath to 91 (If you have questions about the mathematics of Metroid ask on forums or play the real game)
Ending